About
I am an urban citizen dreaming about coding in the countryside, hugging trees and talking to cows.
I make illustration, comics, games, interactive experiences and procedural visualisation.
I dream about image filters and displacement effects in a land of singing vertices and dancing polygons.
+33 6 32 39 88 93
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leon.denise@free.fr
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Light Path
2016
The project was inspired by light painting. The intention was to capture a visual marker, held by an artist like a painter or a dancer, and interpret it by visuals and sound generation.
The project can detect 4 colors, tracking the center and the density of a color mass.
Each color has a music, and the volume of each music is synchronised with the density of the color.
It was made during the Culture Experience Days : Creative Weekend by ADAMI
With : Raphaelle, Alice and Julien
Ding Dong
2016
A game about motion and movement, pixel and effects.
The original intention was to play the game with the trajectory of a ping pong ball. You had to play the game with a game of ping pong. Now you play with your body or whatever you want.
The project is still work in progress, needs playtests and gameplay adjustments.
Tribute to Myst
2016
Tribute To Myst is a technical demo of a 360 first person clicker.
It was made for the Myst Jam
Voice : Melanie Bonsens
Music : Gregory Semah
Panorama voyages : Benjamin Vedrenne
Time Displacement
2016
Having fun with slit-scan
Choupichoup
2016
A game about learning, sharing and loving.
Made with love for Oujevipo Contest #2
Music is from Jassummisko
Zoo Machines poster
2014
Poster for Zoo Machines 2014
Drawn with a bic
Color with Gimp
Zoo Machines poster
2015
Poster for Zoo Machines 2015
Made with a pixel shader.
No Control Story
2013
My crazy comic magazine.
If you read french : here is my blog
Tetra
2013
Tetra is a game of coordination with a dedicated controller.

Made with Tatiana Vilela (Design and Development) and Axel Speller (Sound and Music)

More information on Mechbird

Gamejam for Retro No Future
The Salt Please
2014
A puzzle game about exchanging condiments.

Explanations post

Coded in JavaScript with Pixi.js

Gamejam for Ludum Dare #30
Talking Heads
2014
A game about talking circulation.

Coded in JavaScript with Pixi.js

Gamejam for Ludum Dare #31
Space Worder
2015
A prototype of Space Harrier remake. Only letters can save us from papers

Coded in JavaScript with Pixi.js

Gamejam for Ludum Dare #32
Octree
2014
My final school project for ESGI.

Coded in JavaScript with Three.js.
Glitch Processing Unit
2015
A puzzle game with glitch effects and a custom controller.

More information on Mechbird.

Made with Tatiana Vilela

Coded in JavaScript with Pixi.js
GlitchTV
2015
Exploring visual effects with GLSL shaders.
Coded in JavaScript with Stack.gl
Distorded Raymarching
2015
Having fun with raymarching.
Effects are made with GLSL shaders.
Coded in JavaScript with Pixi.js
Isochrone
2014
A cooperative game based on synchronization.

More information on Mechbird

Made with Tatiana Vilela (Design and Graphics) and Benjamin DemotiƩ (Sound and Music)

Coded in AS3 with Flash
Pixel Surgeon
2014
Inspirated by Rick Levine's Microsurgeon and Conway's Game of Life. You are inside a human body ravaged by sickness that is ruled by a cellular automata.

Made with Simon Denise (Graphics)

Coded with Processing.js

For Jam Shaker and Ludum Dare #28
Puzzle Protein
2015
A prototype of a puzzle game.

Coded in JavaScript with Pixi.js and Box2D.js
Groots
2014
A school project about growing plants fighting for territory.
Roots are driven by a neural network.

Coded in C# with Unity3D
W
2014
A game about media information reception in space.
Drag and drop planets to collect data.

Made with Matt Roukin, Thibault Cabanas, Boris Borgobello and Gregory Semah.

Coded in JavaScript with Pixi.js
Shit Happens
2012
A game with FPS and point'n'click mechanics.

Coded in JavaScript with Unity3D.

Final school project for ICAN
Made with Alan Vitige, Arthur Bialecki, Antoine Semblat and Thomas Leroux.
Virtual Manchot
2014
An experimental game where you play an one-arm character.
You have to use the mouse with your elbow.

Made with Emilie Brusseaux, Christopher Deschamps and Clement Lardenois.
Thank to Raphael Joffres and Florian Nicollet for the sound and music.

Gamejam with Jam Shaker, Gamelier and iGAM4ER
Atom That Matters
2013
A Katamari in space

More informations

Made with Adrien Albertini (Developer), Aurelia Binetti (2D Artist) and Hannes Delbeke (2D, 3D Artist)

Gamejam for Ludum Dare #26
Syval
2014
A contemplative experience with procedural evolution.

Coded by Romain Pechot with Unity3D.
Made the 3D models with Blender.

Gamejam for Ludum Dare #29
Oho Plant
2014
A game designed for Oho Box.

Oho Box is a custom controller built by Boris Borgobello

Made for Zoo Machines
Oho Plant 2
2015
A Snake remake with plants.
Designed for Oho Box.

Coded in C# with Unity3D.

Made for Playit Festival
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